News & Events
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Here the latest updates on SUN
PRESENTATION AT THE 2023 IEEE-EMBS ON NEURAL ENGINEERING
On the 26 of April, our partner EPFL (ECOLE POLYTECHNIQUE FEDERALE DE LAUSANNE) presented their study on “Real-time wetness sensation” in a poster session during the 2023 IEEE-EMBS NER conference (in Baltimore, MD, USA). In the study, EPFL investigates the encoding of...
Rehabilitation of patients suffering from musculoskeletal and neurological disorders
The Clinique romande de réadaptation (CRR) in Sion is a leader in Switzerland for the rehabilitation of patients suffering from musculoskeletal and neurological disorders. Innovation plays a key role in order to improve quality of care. At the CRR we try to provide...
Augmented Reality and Virtual Reality can create more immersive experiences for people at work
Augmented Reality and Virtual Reality can create more immersive experiences for people at work in order to make their job safer, by providing new ways to be aware of possible hazards and receive a better training on safety procedures. A XR experience can “come alive”...
2nd Plenary Meeting
The second Plenary Meeting of the SUN project was held on May 4 and 5 in Mellieha (MT). It was a great opportunity to update the works carried out by all partners and plan the activities for the next future.
SUN has been presented at the Sport4Cancer congress
During the Sport4Cancer Congress held in San Javier (SP) on April, 20-21, Dr h.c. Petra Thaller President and Founder of OAC as a member of the scientific committee had the opportunity to bring the forward-looking EU project SUN and its main tasks to the Sport4Cancer...
Beyond Cryptocurrencies: Exploring the Potential of Blockchain Technology through Tokenized Platforms
Blockchain technology, often associated with cryptocurrencies, has gained immense popularity in recent times. However, its potential applications go far beyond this. With the help of fungible tokens, it can facilitate value transactions, while non-fungible tokens can...
How XR can improve physical activity in cancer patients
The physical inactivity seen all around the world does not only pose a risk for the individual but is also one of the strongest modifiable risk factors for morbidity and mortality, including cancer. Physical exercise has been suggested to reduce cancer recurrence and...
Rehabilitation in the Metaverse: social and human centered XR European project
By the integration of Extended Realty (XR) technologies and a lot of different sensors, people suffering for disabilities can be immerse in a mix of realistic or imaginary worlds where they have to perform rehabilitative exercises guided by a virtual physiotherapist...
Extended Reality Technologies and Data Processing: Legal and Ethical Issues and Mitigation Method
Extended Reality (XR) technologies are powered by the interplay of multiple sensors, large volumes and types of data, and various algorithms and automatic systems. These advanced technologies will enable more immersive user experiences. However, these...
Co-create XR user requirements
The SUN project started a co-creation process for gathering user requirements consisting of the following 3 phases: Inspiration phase: a wide potential users’ consultation Ideation phase: design of requirements including processes simulation Implementation...
Project team met in EFPL to define trials scenarios
On March the 27th the first meeting for scenarios definition was performed. The project team addressed users categorisation and discussed cases proposed for the project trials. Several technical solutions have been discussed. They will be addressed later along the...
3D Human Pose Estimation – From RGB video to 3D animated avatar
3D human pose estimation technology is used to transform 2D videos into 3D animated avatars that can be inserted in XR environments. In order to accomplish this task, appropriate deep learning algorithms are utilized to detect...
Scuola Superiore Sant’Anna is developing novel wearable interfaces for rendering the sense of touch in XR
We all think about Virtual Reality mostly in terms of visual immersion: realistic or imaginary worlds we are free to explore and see through advanced visors and tracking systems. Yet when we "interact" in the real world, other senses are involved: grasping an object,...
IGOODI is proud to work with fellow partners in the new European SUN XR project.
SUN aims to develop extended reality (XR) solutions that integrate the physical and digital world in a convincing way, in order to create new opportunities for social and human interaction. The project, which will run for 3 years, will assess the developed...
Let’s push the development of XR solutions
Let's push the development of #XR solutions through our close partnership with Sun.HE We at Holo-Light are committed to emphasise the significance of The SUN Project, which is dedicated to find new ways to make XR more convincing and naturalistic. This project doesn't...
TSI explores Glanceable Interfaces for XR technologies
TSI explores Glanceable Interfaces for XR technologies which are compact, enabling minimal information at a glance to avoid clutter, occlusion, and distraction. This is significant for ensuring safety in work areas minimizing the risk of accidents. AR digital...
ThinGenious acquired the Trigno Research+ System
ThinGenious acquired the Trigno Research+ System by Delsys, a state of the art sensory toolset including #EMG, IMU and goniometer sensors to capture the body kinematics and muscular activations during rehabilitation exercises for the lower limbs. Its goal is to...
Engineering will present SUN at NEMsummit 2023
SUN, the social and human-centered project, will be presented at the #NEMsummit2023, which will be held in Zagreb on the 24th and 25th of May. Two speeches, one of the SUN use cases and one on the tokenisation platform for...
SUN – Social and hUman ceNtered XR”, by Horizon Europe
Press Release
SUN expected impacts
SUN addresses the Key Strategic Objective of “Creating a more resilient, inclusive and democratic European society,... addressing inequalities and providing high-quality health care, and empowering all citizens to act in the green and digital transitions”, providing...
A new paper from our partner CNR will be presented at the next ECIR2023
The paper from CNR “SegmentCodeList: Unsupervised Representation Learning for Human Skeleton Data Retrieval,” co-funded by SUN, has been accepted at #ECIR2023 ! We propose a VAE-based representation of skeleton sequences that enables searching brief actions in long...
Objective 6: Generate and measure impact
The project will guarantee short-and medium-term impact by engaging a massive number of relevant stakeholders. To do so, the project will hold up to several meetings with stakeholders interested in the project exploitation...
Objective 5: Validate new XR technologies through experimentation in relevant scenarios
This objective will be reached when the developed solutions are demonstrated and validated in 3 highly relevant real-world scenarios: the use of XR in environments such as 2) rehabilitation, 2) safety and better working...
Objective 4: The SUN XR platform
We will develop a secure and integrated platform for XR that allows sharing and exchanging of digital assets, exploiting Non Fungible Tokens (NFTs), and supporting the customers ecosystem value chain. The Platform will be used to test the developed solutions in...
Objective 3: Novel human-machine interaction for XR
This objective will be reached via the development of a number of solutions for innovative XR interaction. We will develop solutions for gaze-based interaction and gesture-based interaction based on computer vision and wearable sensors. We will also develop solutions...
Objective 2: Creating solutions for a plausible mixing of physical and virtual worlds
SUN will develop solutions for a real-time, realistic, plausible, and convincing mixing of physical and virtual worlds to improve XR experiences. SUN will study solutions for multimodal XR collaboration; AI-enhanced solutions for XR visualisation with limited...
Objective 1: Advancing 3D acquisition technology
SUN will define intuitive 3D data acquisition solutions for physically convincing digital 3D models. Acquired 3D models will include physical properties rendering information, as well as handlers to allow automatic linking with real objects. SUN will also offer...