News & Events
–
Here the latest updates on SUN
Co-create XR user requirements
The SUN project started a co-creation process for gathering user requirements consisting of the following 3 phases: Inspiration phase: a wide potential users’ consultation Ideation phase: design of requirements including processes simulation Implementation...
Project team met in EFPL to define trials scenarios
On March the 27th the first meeting for scenarios definition was performed. The project team addressed users categorisation and discussed cases proposed for the project trials. Several technical solutions have been discussed. They will be addressed later along the...
3D Human Pose Estimation – From RGB video to 3D animated avatar
3D human pose estimation technology is used to transform 2D videos into 3D animated avatars that can be inserted in XR environments. In order to accomplish this task, appropriate deep learning algorithms are utilized to detect...
Scuola Superiore Sant’Anna is developing novel wearable interfaces for rendering the sense of touch in XR
We all think about Virtual Reality mostly in terms of visual immersion: realistic or imaginary worlds we are free to explore and see through advanced visors and tracking systems. Yet when we "interact" in the real world, other senses are involved: grasping an object,...
IGOODI is proud to work with fellow partners in the new European SUN XR project.
SUN aims to develop extended reality (XR) solutions that integrate the physical and digital world in a convincing way, in order to create new opportunities for social and human interaction. The project, which will run for 3 years, will assess the developed...
Let’s push the development of XR solutions
Let's push the development of #XR solutions through our close partnership with Sun.HE We at Holo-Light are committed to emphasise the significance of The SUN Project, which is dedicated to find new ways to make XR more convincing and naturalistic. This project doesn't...
TSI explores Glanceable Interfaces for XR technologies
TSI explores Glanceable Interfaces for XR technologies which are compact, enabling minimal information at a glance to avoid clutter, occlusion, and distraction. This is significant for ensuring safety in work areas minimizing the risk of accidents. AR digital...
ThinGenious acquired the Trigno Research+ System
ThinGenious acquired the Trigno Research+ System by Delsys, a state of the art sensory toolset including #EMG, IMU and goniometer sensors to capture the body kinematics and muscular activations during rehabilitation exercises for the lower limbs. Its goal is to...
Engineering will present SUN at NEMsummit 2023
SUN, the social and human-centered project, will be presented at the #NEMsummit2023, which will be held in Zagreb on the 24th and 25th of May. Two speeches, one of the SUN use cases and one on the tokenisation platform for...
SUN – Social and hUman ceNtered XR”, by Horizon Europe
Press Release
SUN expected impacts
SUN addresses the Key Strategic Objective of “Creating a more resilient, inclusive and democratic European society,... addressing inequalities and providing high-quality health care, and empowering all citizens to act in the green and digital transitions”, providing...
A new paper from our partner CNR will be presented at the next ECIR2023
The paper from CNR “SegmentCodeList: Unsupervised Representation Learning for Human Skeleton Data Retrieval,” co-funded by SUN, has been accepted at #ECIR2023 ! We propose a VAE-based representation of skeleton sequences that enables searching brief actions in long...
Objective 6: Generate and measure impact
The project will guarantee short-and medium-term impact by engaging a massive number of relevant stakeholders. To do so, the project will hold up to several meetings with stakeholders interested in the project exploitation...
Objective 5: Validate new XR technologies through experimentation in relevant scenarios
This objective will be reached when the developed solutions are demonstrated and validated in 3 highly relevant real-world scenarios: the use of XR in environments such as 2) rehabilitation, 2) safety and better working...
Objective 4: The SUN XR platform
We will develop a secure and integrated platform for XR that allows sharing and exchanging of digital assets, exploiting Non Fungible Tokens (NFTs), and supporting the customers ecosystem value chain. The Platform will be used to test the developed solutions in...
Objective 3: Novel human-machine interaction for XR
This objective will be reached via the development of a number of solutions for innovative XR interaction. We will develop solutions for gaze-based interaction and gesture-based interaction based on computer vision and wearable sensors. We will also develop solutions...
Objective 2: Creating solutions for a plausible mixing of physical and virtual worlds
SUN will develop solutions for a real-time, realistic, plausible, and convincing mixing of physical and virtual worlds to improve XR experiences. SUN will study solutions for multimodal XR collaboration; AI-enhanced solutions for XR visualisation with limited...
Objective 1: Advancing 3D acquisition technology
SUN will define intuitive 3D data acquisition solutions for physically convincing digital 3D models. Acquired 3D models will include physical properties rendering information, as well as handlers to allow automatic linking with real objects. SUN will also offer...
Why SUN ?
The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment...
SUN has started !
SUN has started ! On December 1 and 2 the kick-off meeting of the SUN’s team was held in Pisa (Italy). During the two days, the partners agreed on objectives and tasks of the project.
SUN presented at Horizon Europe 2023 WP info day in Malta
SUN 101092612 project has been presented during the Horizon Europe info day in Malta on November the 30th. Interesting contacts have been estabilished for future opportunities.