News & Events

Here the latest updates on SUN

Sensory perception and acceptance of prosthetic limbs

Sensory perception and acceptance of prosthetic limbs

Researchers at EPFL in Switzerland have created a groundbreaking technology that allows amputees to experience the sensation of wetness through their prosthetic limbs. This innovation involves a sensor attached to the prosthetic hand connected to a stimulator that...

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Ethics by Design

Ethics by Design

"Ethics by Design" is a proactive approach to integrating ethical considerations into the design and development of technology, systems, or processes from the very beginning. Instead of treating ethics as an afterthought or a reactive measure, this concept encourages...

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Sensor-based emotion recognition

Sensor-based emotion recognition

Understanding emotions is crucial in extended reality (XR) applications, offering information about user’s experience. Sensors play a vital role in emotion monitoring by capturing various physiological and behavioral signals, from heart rate to respiration and...

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SUN XR User requirements

SUN XR User requirements

SUN user requirements have been finalised by KPEOPLE and IN2 (https://in-two.com/). The phases of co-creating user requirements went from personal interviews with the end users participating in the project (CRR-Suva, OAC, ASL-NO, FACTOR) to workshops with all partners...

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IGOODI Avatar production platform

IGOODI Avatar production platform

The IGOODI IGVH Avatar production platform is taking form! Here’s a sneak peak of the current development state of the art for our automatic, scalable, cloud-native, avatar production pipeline. It is able to reconstruct a fully rigged, textured, clothed and highly...

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Highly wearable haptic interfaces 

Highly wearable haptic interfaces 

The horizons of virtual reality are becoming increasingly more and more popular, embracing not only pure entertainment but also crucial industrial and rehabilitative sectors. Within the SUN XR project, the new challenges of virtual reality are materializing through...

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SUN – VR Application for Cerebral Rehab after Stroke

SUN – VR Application for Cerebral Rehab after Stroke

Over 80% of stroke patients suffer in the acute phase from motor deficits with still 30-50% in the chronic phase. SUN XR Platform can have the potential to reach a large group of stroke patients, especially in the view of more the 1.5 million strokes per year in...

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Gaze-activated User Interface

Gaze-activated User Interface

To optimize the performance of gaze-activated UIs in the SUN project's use cases, TUC introduces mechanisms that address the Midas touch problem, where unintended activations are triggered by mere gazing. The "gaze-to-select and blink-to-commit" approach leverages...

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Deep learning alghoritms on smart devices

Deep learning alghoritms on smart devices

Can cutting-edge deep learning algorithms run on low power edge devices such as smartwatches? Our partner ThinGenious and researchers from Politecnico di Torino proved they can! Check out the preprint of our latest article on how multi-head cross-attention blocks can...

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Bringing Virtual Worlds to Life Just Got Easier

Bringing Virtual Worlds to Life Just Got Easier

CNR-ISTI is revolutionizing the way we create immersive experiences in gaming and industry with a groundbreaking AI. Forget about the limitations of old tech like short-range depth cameras and slow motion capture. Their new...

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First Pilot 2 External Stakeholders’ Meeting in Valencia (ES)

First Pilot 2 External Stakeholders’ Meeting in Valencia (ES)

    On February 8, the first pilot 2 external stakeholders’ meeting was held. It was a great opportunity to share SUN XR with representatives from SMEs and collect their needs and expectations about the project. The input received are important to guarantee that the...

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SUN XR approach to cyber security

SUN XR approach to cyber security

As XR is becoming a reality in many industries, new threats in cyber security are recognised at great pace over the last few months. Recent academic publications have shown the risks of  password disclosure in mixed reality based smart manufacturing applications ,...

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First Pilot 3 External Stakeholders’ Meeting in Sion (CH)

First Pilot 3 External Stakeholders’ Meeting in Sion (CH)

The Role of external stakeholder is crucial to guarantee the "social" aspects of our project. In view of that in each pilot a stakeholders' group is going to be established. The Pilot 3 first stakeholders' meeting took place in Sion (CH), involving professionals,...

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SUN XR Rehab Pilot studies planning

SUN XR Rehab Pilot studies planning

The integration of the different modules of the integrated platform of Extended Realty (XR) in SUN Project, is going on and thus the planning of the three different pilots has started. As for the pilot one, rehabilitation scenario, it has been totally defined as well...

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Use of EMG decoding technology for rehabilitation

Use of EMG decoding technology for rehabilitation

At EPFL, our team is making strides in the world of rehabilitation technology. We're harnessing the power of Electromyography (EMG) decoding to transform the lives of stroke patients and individuals with mobility disorders. This innovative approach captures subtle...

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Ethical conduct in SUN XR

Ethical conduct in SUN XR

In the SUN project, we're dedicated to ensuring ethical conduct, particularly when engaging with vulnerable groups. Defining vulnerability across multiple dimensions, such as age, gender, race, and economic status, we emphasize key aspects: Informed Consent: Ensuring...

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Interaction within XR collaborative spaces

Interaction within XR collaborative spaces

The core of XR collaboration is not just sharing a virtual space, but enhancing how users interact within it. The visualization of communication cues, such as hand and gaze, is critical in intuitively conveying the intentions and actions of collaborators, thus,...

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Valencia plenary meeting

Valencia plenary meeting

On 23rd and 24th of November the SUN project first year end plenary meeting took place. Baseline technologies, Scenarios and Communication activities have been presented and strategy for the mid term milestones were discussed. Video related to thechnologies

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Use of XR in a working environment

Use of XR in a working environment

On July 11 of this year, Hololight’s Head of Research Carina Pamminger traveled to 𝗩𝗮𝗹𝗲𝗻𝗰𝗶𝗮, 𝗦𝗽𝗮𝗶𝗻 to meet with fellow SUN consortium partner Factor at their national headquarters 🚀 Joined by colleagues from the Universitat Politecnica de Valencia (UPV), a successful...

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Neural Radiance Field application in SUN XR

Neural Radiance Field application in SUN XR

Generating realistic renderings of real-world scenes using traditional computer vision techniques is a complex process. Neural Radiance Fields (NeRF) is revolutionizing how we capture and interact with the 3D world. By utilizing advanced deep learning algorithms, NeRF...

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