News & Events
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Here the latest updates on SUN
Sensory perception and acceptance of prosthetic limbs
Researchers at EPFL in Switzerland have created a groundbreaking technology that allows amputees to experience the sensation of wetness through their prosthetic limbs. This innovation involves a sensor attached to the prosthetic hand connected to a stimulator that...
Ethics by Design
"Ethics by Design" is a proactive approach to integrating ethical considerations into the design and development of technology, systems, or processes from the very beginning. Instead of treating ethics as an afterthought or a reactive measure, this concept encourages...
Sensor-based emotion recognition
Understanding emotions is crucial in extended reality (XR) applications, offering information about user’s experience. Sensors play a vital role in emotion monitoring by capturing various physiological and behavioral signals, from heart rate to respiration and...
SUN XR User requirements
SUN user requirements have been finalised by KPEOPLE and IN2 (https://in-two.com/). The phases of co-creating user requirements went from personal interviews with the end users participating in the project (CRR-Suva, OAC, ASL-NO, FACTOR) to workshops with all partners...
IGOODI Avatar production platform
The IGOODI IGVH Avatar production platform is taking form! Here’s a sneak peak of the current development state of the art for our automatic, scalable, cloud-native, avatar production pipeline. It is able to reconstruct a fully rigged, textured, clothed and highly...
Highly wearable haptic interfaces
The horizons of virtual reality are becoming increasingly more and more popular, embracing not only pure entertainment but also crucial industrial and rehabilitative sectors. Within the SUN XR project, the new challenges of virtual reality are materializing through...
SUN – VR Application for Cerebral Rehab after Stroke
Over 80% of stroke patients suffer in the acute phase from motor deficits with still 30-50% in the chronic phase. SUN XR Platform can have the potential to reach a large group of stroke patients, especially in the view of more the 1.5 million strokes per year in...
Gaze-activated User Interface
To optimize the performance of gaze-activated UIs in the SUN project's use cases, TUC introduces mechanisms that address the Midas touch problem, where unintended activations are triggered by mere gazing. The "gaze-to-select and blink-to-commit" approach leverages...
Deep learning alghoritms on smart devices
Can cutting-edge deep learning algorithms run on low power edge devices such as smartwatches? Our partner ThinGenious and researchers from Politecnico di Torino proved they can! Check out the preprint of our latest article on how multi-head cross-attention blocks can...
Bringing Virtual Worlds to Life Just Got Easier
CNR-ISTI is revolutionizing the way we create immersive experiences in gaming and industry with a groundbreaking AI. Forget about the limitations of old tech like short-range depth cameras and slow motion capture. Their new...
SUN Project’s Innovative XR Solutions Poised to Revolutionize Cancer Aftercare: Commissioner Kyriakides Emphasizes Long-term Support
The Social and hUman ceNtered XR (SUN) project, in collaboration with various partners including OAC, is dedicated to exploring and enhancing extended reality (XR) solutions with a focus on human and social interaction. Despite not being directly affiliated with...
First Pilot 2 External Stakeholders’ Meeting in Valencia (ES)
On February 8, the first pilot 2 external stakeholders’ meeting was held. It was a great opportunity to share SUN XR with representatives from SMEs and collect their needs and expectations about the project. The input received are important to guarantee that the...
SUN XR approach to cyber security
As XR is becoming a reality in many industries, new threats in cyber security are recognised at great pace over the last few months. Recent academic publications have shown the risks of password disclosure in mixed reality based smart manufacturing applications ,...
Involvement of end-users to ensure the usefulness of the solutions in Pilot 3
On January 22, we held our first SUN-XR stakeholder meeting at the Clinique romande de réadaptation. It was an excellent opportunity to bring together representatives of patients’ associations (@Fragile Suisse), clinicians and innovation specialists (@The ARK, @EPFL)....
Merging Ancient Wisdom and Modern Technology: Integrating Tai Chi and Qi Gong into XR Rehabilitation for Upper Limb Edema
In the quest to enhance rehabilitation techniques, especially for conditions like upper limb edema, the SUN XR project emerges as a pioneering endeavor, working on the integration of XR tools within rehabilitation. Background: Upper Limb Edema and Current...
First Pilot 1 External Stakeholders’ Meeting in Viareggio (IT)
On wednesday January the 24th, the pilot 1 external stakeholders' meeting there was a very productive discussion on how the SUN project ecosystem will be designed and in particular about relationships between patients and therapists during rehabilitation with the use...
First Pilot 3 External Stakeholders’ Meeting in Sion (CH)
The Role of external stakeholder is crucial to guarantee the "social" aspects of our project. In view of that in each pilot a stakeholders' group is going to be established. The Pilot 3 first stakeholders' meeting took place in Sion (CH), involving professionals,...
SUN XR Rehab Pilot studies planning
The integration of the different modules of the integrated platform of Extended Realty (XR) in SUN Project, is going on and thus the planning of the three different pilots has started. As for the pilot one, rehabilitation scenario, it has been totally defined as well...
Simulation of Heuristics forAutomated Guided Vehicle TaskSequencing with Resource Sharing and Dynamic Queues
Use of EMG decoding technology for rehabilitation
At EPFL, our team is making strides in the world of rehabilitation technology. We're harnessing the power of Electromyography (EMG) decoding to transform the lives of stroke patients and individuals with mobility disorders. This innovative approach captures subtle...
Ethical conduct in SUN XR
In the SUN project, we're dedicated to ensuring ethical conduct, particularly when engaging with vulnerable groups. Defining vulnerability across multiple dimensions, such as age, gender, race, and economic status, we emphasize key aspects: Informed Consent: Ensuring...
Interaction within XR collaborative spaces
The core of XR collaboration is not just sharing a virtual space, but enhancing how users interact within it. The visualization of communication cues, such as hand and gaze, is critical in intuitively conveying the intentions and actions of collaborators, thus,...
Wearable haptic actuators for rendering directional cues developed at Scuola Superiore Sant’Anna
Virtual reality systems are becoming increasingly popular, not only as entertainment tools, but for innovating several industrial and social applications, such as training, rehabilitation and guidance. Beyond immersion and realism, haptic devices can use the sense of...
Valencia plenary meeting
On 23rd and 24th of November the SUN project first year end plenary meeting took place. Baseline technologies, Scenarios and Communication activities have been presented and strategy for the mid term milestones were discussed. Video related to thechnologies
Avatar as a tutor for the rehabilitation of patients with motor problems
Is "Avatars for Good" a viable option today? The answer is undoubtedly positive. This is one of the main objectives of the SUNxr.he Project, in which IGOODI and its avatars -along with the other technological partners- are developing an extended reality technological...
Use of XR in a working environment
On July 11 of this year, Hololight’s Head of Research Carina Pamminger traveled to 𝗩𝗮𝗹𝗲𝗻𝗰𝗶𝗮, 𝗦𝗽𝗮𝗶𝗻 to meet with fellow SUN consortium partner Factor at their national headquarters 🚀 Joined by colleagues from the Universitat Politecnica de Valencia (UPV), a successful...
Neural Radiance Field application in SUN XR
Generating realistic renderings of real-world scenes using traditional computer vision techniques is a complex process. Neural Radiance Fields (NeRF) is revolutionizing how we capture and interact with the 3D world. By utilizing advanced deep learning algorithms, NeRF...