by Giuseppe Caracciolo | Oct 18, 2024 | Industry, Industry ext. stakeholder, Industry Pilot, Industry Users, News
Last week we had a fantastic external stakeholders meeting related to the industrial pilot, managed by Factor Ingeniería y Decoletaje, to discuss the potential of extended reality (XR) to transform industrial processes. Experts from diverse...
by Giuseppe Caracciolo | Oct 3, 2024 | News, Rehab, Rehab ext. stakeholder, Rehab Pilot, Rehabilitation Users
The Patient’s Perspective: How Virtual Reality and Remote Therapy Can Revolutionise Rehabilitation For many patients, rehabilitation is a vital part of their journey toward recovery. Whether recovering from a stroke, injury, cancer treatment, or managing chronic...
by Giuseppe Caracciolo | Jul 29, 2024 | Neuro, Neuro ext. stakeholder, Neuro Pilot, News
Virtual reality is revolutionizing the user experience in different fields, also through the integration of advanced haptic devices. Within the SUN project, Scuola Superiore Sant’Anna is developing these devices to enhance the user experience in immersive and...
by Giuseppe Caracciolo | Jul 26, 2024 | Industry, Industry ext. stakeholder, Industry Pilot, News
Avatars are core actors in any human centered use case of the XR digital revolution. Specifically in industrial sectors, they will be the virtual representation of workers and employees from training, to performing actions in digital twins of the factory and many more...
by Giuseppe Caracciolo | Feb 16, 2024 | External Stakeholder, Industry ext. stakeholder, Industry Pilot, Industry Users, News, Pilots
The Role of external stakeholder is crucial to guarantee the “social” aspects of our project. In view of that in each pilot a stakeholders’ group is going to be established. The Pilot 3 first stakeholders’ meeting took place in Sion (CH),...
by Giuseppe Caracciolo | Feb 13, 2024 | Events, News, Rehab ext. stakeholder, Rehab Pilot
The Social and hUman ceNtered XR (SUN) project, in collaboration with various partners including OAC, is dedicated to exploring and enhancing extended reality (XR) solutions with a focus on human and social interaction. Despite not being directly affiliated with...