Social and hUman ceNtered XR

Where physical and virtual worlds meet

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An immersive and navigable, like in a videogame, extension of the SUN XR website facilitating a comprehensive exploration within the three-dimensional space and allowing users to explore the pilots scenarios and achievements.

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What is SUN?

The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.

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SUN’s Key Exploitable results

KER01 – XR App for Pilot 3

KER01 – XR App for Pilot 3

ENGOwner / Partner

XR application supporting interaction for people with severe mobility or verbal communication impairments.

Main Target Audience: Citizens, healthcare professionals

KER02 – Hololight Stream (KIR23)

KER02 – Hololight Stream (KIR23)

HOLOOwner / Partner

Remote rendering solution that streams high-quality XR experiences from local servers or the cloud.

Main Target Audience: Industry, business partners

KER03 – Wearable Thermal Feedback Device (KIR20)

EPFLOwner / Partner

Wearable device for localized heating/cooling to simulate realistic thermal sensations.

Main Target Audience: Researchers, clinicians, end-users

KER04 – Medium-Density EMG Interface (KIR19)

KER04 – Medium-Density EMG Interface (KIR19)

EPFLOwner / Partner

Wearable sleeve with dense EMG electrodes for real-time decoding of muscle activity.

Main Target Audience: Healthcare, researchers, investors

KER05 – Tokenized Platform

KER05 – Tokenized Platform

ENGOwner / Partner

Secure blockchain-based framework for managing digital assets, access rights and transactions.

Main Target Audience: Industry, integrators, XR content creators

KER06 – Automated Posture Assessment Tool

KER06 – Automated Posture Assessment Tool

SSSA / CERTHOwner / Partner

AI-driven software for real-time pose and posture analysis using multimodal data.

Main Target Audience: Clinicians, therapists, industrial safety experts

KER07 – Compliant Wearable Haptic Devices

KER07 – Compliant Wearable Haptic Devices

SSSAOwner / Partner

Lightweight wearable haptics providing touch feedback on hands and arms.

Main Target Audience: Industry, healthcare, gaming

KER08 – Automatic Avatar Production Pipeline (KIR03)

KER08 – Automatic Avatar Production Pipeline (KIR03)

IGOODIOwner / Partner

End-to-end pipeline for realistic 3D avatar creation, rigging and texturing.

Main Target Audience: XR developers, content creators

KER09 – Cyber Threat Detection for XR (KIR05)

KER09 – Cyber Threat Detection for XR (KIR05)

UoGOwner / Partner

AI-based module for real-time detection of cyberattacks in XR environments.

Main Target Audience: Industry, XR providers, cybersecurity sector

KER10 – SUN XR Integrated Platform (KIR06)

KER10 – SUN XR Integrated Platform (KIR06)

IN2Owner / Partner

Integrated platform combining acquisition, AI, haptics, emotion recognition and secure networking.

Main Target Audience: Industry, business partners, policymakers

SUN’s Solutions

Scalable and cost-effective
  • Use AI to incrementally learn and acquire from the physical world
  • Learned items will be maintained in the sun platform and made reusable
Mixing of physical and virtual world
  • Objects in the physical world will have digital twins with physical and semantic properties
  • AI to give virtual objects the same behaviour than the physical ones
Plausible human interaction
  • Wearable haptic interfaces
  • Multisensory feedback with 3D objects
  • Gaze and gestures based interaction via AI and computer vision
Surpass device resource constraints
  • AI and generative solutions to provide high-quality rendering also in presence of coarse-gained, low resolution and missing parts
SUN SCHEME

SUN Objectives →

Explore how SUN intends to study the interactions between the physical and the virtual world. Check out our six main objectives

Newsletter

“The project will contribute to human-centred and ethical development of digital and industrial technologies, through a two-way engagement in the development of technologies, empowering end-users and workers, and supporting social innovation, including end-users from the very beginning through the co-creation of scenarios, and later on gathering their feedback through the pilots demonstrating new uses of XR in the field of industry (ameliorating safety and capability of workers), rehabilitation, and inclusive communication”

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Contacts

 

Project Coordinator: Institute of Information Science and Technologies – National Research Council CNR (IT)

Giuseppe Amato

Email:

info@sun-xr-project.eu