Social and hUman ceNtered XR
–
Where physical and virtual worlds meet
Feeling brave enough?
explore Sun in a different and unique way.
An immersive and navigable, like in a videogame, extension of the SUN XR website facilitating a comprehensive exploration within the three-dimensional space and allowing users to explore the pilots scenarios and achievements.
Are you ready? click the button on the right
What is SUN?
–
The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.
Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.
SUN’s Key Exploitable results
–
KER01 – XR App for Pilot 3
XR application supporting interaction for people with severe mobility or verbal communication impairments.
Main Target Audience: Citizens, healthcare professionals
KER02 – Hololight Stream (KIR23)
Remote rendering solution that streams high-quality XR experiences from local servers or the cloud.
Main Target Audience: Industry, business partners
KER03 – Wearable Thermal Feedback Device (KIR20)
Wearable device for localized heating/cooling to simulate realistic thermal sensations.
Main Target Audience: Researchers, clinicians, end-users
KER04 – Medium-Density EMG Interface (KIR19)
Wearable sleeve with dense EMG electrodes for real-time decoding of muscle activity.
Main Target Audience: Healthcare, researchers, investors
KER05 – Tokenized Platform
Secure blockchain-based framework for managing digital assets, access rights and transactions.
Main Target Audience: Industry, integrators, XR content creators
KER06 – Automated Posture Assessment Tool
AI-driven software for real-time pose and posture analysis using multimodal data.
Main Target Audience: Clinicians, therapists, industrial safety experts
KER07 – Compliant Wearable Haptic Devices
Lightweight wearable haptics providing touch feedback on hands and arms.
Main Target Audience: Industry, healthcare, gaming
KER08 – Automatic Avatar Production Pipeline (KIR03)
End-to-end pipeline for realistic 3D avatar creation, rigging and texturing.
Main Target Audience: XR developers, content creators
KER09 – Cyber Threat Detection for XR (KIR05)
AI-based module for real-time detection of cyberattacks in XR environments.
Main Target Audience: Industry, XR providers, cybersecurity sector
KER10 – SUN XR Integrated Platform (KIR06)
Integrated platform combining acquisition, AI, haptics, emotion recognition and secure networking.
Main Target Audience: Industry, business partners, policymakers
SUN’s Solutions
Scalable and cost-effective
- Use AI to incrementally learn and acquire from the physical world
- Learned items will be maintained in the sun platform and made reusable
Mixing of physical and virtual world
- Objects in the physical world will have digital twins with physical and semantic properties
- AI to give virtual objects the same behaviour than the physical ones
Plausible human interaction
- Wearable haptic interfaces
- Multisensory feedback with 3D objects
- Gaze and gestures based interaction via AI and computer vision
Surpass device resource constraints
- AI and generative solutions to provide high-quality rendering also in presence of coarse-gained, low resolution and missing parts
SUN Objectives →
–
Explore how SUN intends to study the interactions between the physical and the virtual world. Check out our six main objectives
Newsletter
“The project will contribute to human-centred and ethical development of digital and industrial technologies, through a two-way engagement in the development of technologies, empowering end-users and workers, and supporting social innovation, including end-users from the very beginning through the co-creation of scenarios, and later on gathering their feedback through the pilots demonstrating new uses of XR in the field of industry (ameliorating safety and capability of workers), rehabilitation, and inclusive communication”
Subscribe to SUN XR’s newsletter and keep yourself updated to our latest news.
Contacts
–
Project Coordinator: Institute of Information Science and Technologies – National Research Council CNR (IT)
Giuseppe Amato
Email: